

Strong Points: Ideal for creation of retro RPGs Aside from maps, customization of your game is limited to whatever tweaks you make in the database and whatever resources you use, either the default ones or those provided from other sources. For example, being able to walk under certain overhanging objects. There are two layers on maps, an upper and lower layer, which allows some illusion of height mapping or placing some map areas above others.

Control is done with the keyboard and mouse to change database objects and create maps. Like every other maker in the series, this is a top-down, 2D tile-based RPG creation engine. As a result, despite being enhanced with UI changes like in later makers, this lacks custom scripting extensions with languages like Ruby or Javascript. RPG Maker 2000 is one of the earlier makers in the series, and as such was made when 64-bit systems were not common and when graphics, audio, and overall expectations were much cruder. Now, enhanced with backported features from later makers and given an official translation, RPG Maker 2000 is a blast from the past. Piracy is generally bad, and RPG Maker 2000 was widely pirated when it came out, unofficially translated to English, and English speakers made lots of games with their illegal copies of RPG Maker 2000 that nurtured a community that the developers officially legitimized with the official English translation of RPG Maker XP.
